At IndieCade last week, Jon Blow (Braid, The Witness) used the term "contrivance" to describe all the bullshit we put between players and the game; between players and the puzzle; between players and the system; between players and the experience. Whether the contrivance is intentional or not is not as important as its mere existence, the fact that it is a significant obstacle, whether the part of the game that is the most interesting is exposed as much as possible to the player.
Last night I got caught up on some recent and not-so-recent iOS games that I'd been meaning to check. These games were all official Apple "Game of the Week" or otherwise pretty hefty critical and commercial successes: Forever Drive, Infinity Blade, and Jetpack Joyride.
I also checked out two smaller titles: Async Corp and Super Crossfire HD. Super Crossfire is a really solid and simple arcade game (ported from the highly respected XBLIG title of the same name) that takes some of the arena shooter innovations from the last few years and puts them into a Space Invaders game with a cool "warping" mechanic. Async Corp (pointed out to me by Simon Flesser of Ilo Milo and Bumpy Road) is a strange and wonderful little puzzle game that I am still rolling around in my head, and may write more about later. Actually, Bumpy Road is rather important to the points I am about to make...
I want to make three distinct points, which I will elaborate on below. The first is that developers need to be more cognizant and responsible about something I'm calling the Checklist Effect. The second is that In-App Purchases violate the sacred circle of play in a profound way. Games that do both of these things, that abuse checklists and include In-App Purchases, are deliberately contriving their designs in the worst way in order to extort money from players, which is unethical and unacceptable design practice. Finally, games that intrude on my phone's home screen with advertisements for other products, using the iOS notification badges especially, though less contrived, are contrived for the same greedy reason.
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