Lawrence Power and The Longest Cutscene
I’ll try and keep this more or less to the point but I’m bad at that so apologies in advance.
Way back in the day, like, maybe 2006 or 2007 or something, Ivan Safrin and I were (and to some degree still are) fixated on the idea of writing a Nintendo game from scratch in assembly. We were hoping to build a BATMAN/SHATTERHAND clone called SOVIET CRISIS. I spent a while learning all the crazy rules and restrictions of NES background tiles and sprites, Ivan was learning some 6805, and we were generally in pretty far over are own heads. Then we met LAWRENCE POWER (real name), probably the greatest chiptune artist you’ve still never heard of. He made an actual full-length soundtrack to the game, and then we never actually made the game.