I’m Making an Original iOS Game for The Hunger Games!
After the third book in The Hunger Games trilogy finally came out I set aside a little time to read the whole series. I happily devoured all three books in as many nights. The Hunger Games is the story of a teenage girl who makes a kind of extraordinary sacrifice, helping (sometimes inadvertently) to change the world. Suzanne Collins presents us with a world full of ambiguity and brutality, and characters forced to choose between something bad or something even worse. It is a compelling and honest work of fiction that resonates with me.
(A quick note for those of you who may have arrived here from someplace other than my twitter feed: my name is Adam Saltsman, and I am the creator of the popular arcade games Gravity Hook and Canabalt. Welcome to my humble blog!)
When Lionsgate approached me this past October about maybe creating a game to go along with The Hunger Games film (opening March 23rd!), I was skeptical. I get at least one email a month from a well-meaning account executive for an advertising or media firm. They are, to a person, uniformly professional and friendly, but their assignment is to acquire a version of Canabalt that replaces the runner and the rooftops for their property, which, while flattering to a degree, is something that doesn’t make a lot of sense to me for a lot of different reasons. And so, most of these negotiations end quickly and amicably.
Lionsgate was different though. I made it clear to them right up front that while I was a big fan of The Hunger Games, a copy of Canabalt was out of the question. I pitched them on an original touch-based action game instead. It does feature a running character, but the focus of the game is more on marksmanship and strategy… but we’ll have more to say and show about that later! It’s a small idea, but a tight one too. Almost like a teaser game, in the same way there are teaser trailers. This is usually the part of the discussion where my prospective clients say “ah… I see. Well, if you change your mind…”
Lionsgate said “Great! When can you start?”
And so, I am happy to announce that I am collaborating with Lionsgate and a kind of indie dream-team to make The Hunger Games: Girl on Fire for iOS. Mark Johns (Tap Tap Dance) and Kevin Coulton, the minds behind Doomlaser (Hot Throttle, Space Barnacle), are fleshing out the design while they program the game from scratch. Paul Veer (Super Crate Box, Serious Sam: The Random Encounter) is the lead artist and animator. Daniel Baranowsky (Canabalt, Super Meat Boy) is composing an original soundtrack inspired by the film. Ozone Sound & Music (Max and Al’s Heavy-Duty) are handling the sound effects, and the one and only Kert Gartner (Winnitron) will be putting together our launch trailer. It is a genuine honor to get to work alongside these fantastic people, and this project would not be possible without them.
The Hunger Games: Girl on Fire is coming soon to your iPhone, iPod Touch and iPad, timed to theatrical release.