(pronounced like "territory", only with a Texas touch)
I have the worst time naming my tabletop games, and an even worse time naming the blog posts, especially since the title is what Posterous will syndicate out to twitter. Anwyays, while I was walking the dogs this morning a simple game idea popped into my head. I've been playing a lot of Quarrel lately, which is usually aptly summed up as "Risk meets Scrabble". It's really good. Around the same time that Quarrel came out, this weird new version of Risk came out too: Risk Legacy. Risk Legacy is a new version of Risk that includes the capacity for permanent changes to the world map and game rules each time the game is played.
Thus, I've had Risk on the brain. But I've also been thinking about AirMech, a new game that is revisiting a lot of the concepts from RTS pioneer Herzog Zwei, in which you have an army and territory but you only directly control a single unit. Defense of the Ancients and its successors (League of Legends, DotA2) are a return to form in some ways, retaining a lot of the interesting aspects of real-time strategy games but giving the player a specific avatar as a focal point for the experience.
Anyways, the idea that popped into my head whilst picking up dog craps this morning was a simple territory capture game (not unlike Risk) but where you only control a single unit or army or whatever (not unlike Herzog Zwei). Initially I was imagining a real-time game, almost like the brilliant Galcon (a fantastic Risk compression), but I had a couple of weird constraints. First, we were planning on spending the afternoon with our friends, eating hot dogs and hanging out. This had important consequences: I won't be on the computer all day, but I will be hanging out with a friend (Josh) who is a really talented strategy gamer and board game fan. Second, my schedule for the next few months doesn't leave a lot of room for working out a good digital prototype and arranging digital playtests anyways. So, with a couple small tweaks, the idea started looking like a pretty good candidate for some tabletop action.
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